For this comparison I have chosen Baldur’s Gate Enhanced Edition for the iPhone along with Divinity Original Sin 2 for the PC. Baldur’s Gate is a classic CRPG originally published in 1998. It takes the classic rules of Dungeons and Dragons and tabletop rpgs to the computer and is a rather complicated game. For the phone edition the UI has been streamlined into an easily readable menu based system. On the left are different icons for your inventory, map, stats, etc. and on the right displays the health and members of your party. Actions used for combat and interacting with the world are displayed at the bottom along with status text. Through the use of symbols and icons, very little text needs to be displayed to convey information to the player. A simple tap of the finger allows you to open different menus to access more complicated actions. Movement is also controlled with touch.

Divinity Original Sin 2 is a modern example of the CRPG, complex in it’s gameplay and systems. It’s UI is very similar to that of Baldur’s Gate but because it is on PC it allows for far more information to be displayed to the player at once. Baldur’s Gate for the iPhone has done a fantastic job of streamlining it’s UI to be easily intuitive to the player. With Divinity Original Sin 2, the UI can be very overwhelming. The screen is bombarded with information given to the player and has been criticized for it’s overabundance in UI design. If a game like Baldur’s Gate can reimagine it’s UI 20 years later and deliver the classic experience to mobile devices games like Divinity should take note when considering UI design elements.



